Kamis, 28 November 2013

Florsheim Tips : Narukami's Eradicator, Sweep Command Dragon

Hi guys,

In order to make this blog go international, from now on, we will make articles in english. So if you cannot read english, please learn some. LOL no, the main reason I post this in english is because I want to learn formal writing in english. If you can spot any mistake in grammar, vocabulary, or inappropriate use of language, please tell me in the comment.

One of the new main Vanguard in Booster Set 11 is "Eradicator, Sweep Command Dragon" from Narukami clan. His effect is underpar and irrelevant if you compare it with his counterparts in Booster Set 10, Gauntlet Buster Dragon and Dragonic Descendant. His Limit Break effect is inconsistent and will not be activated often. One, it depends on another card effect, unless you ride it when you already have four damages. Two, your opponent has to call two front-row Rear-Guards so you can activate the effect, which is unlikely done by your opponent if he knows how Sweep Command Dragon plays.

Nevertheless, Sweep Command is the only competitively playable Eradicator Vanguard for now, since Booster Set 10that contains Gauntlet Buster Dragon and Dragonic Descendanthas not been released yet. There are several reasons you should try to play this card: he is the sole good Eradicator main Vanguard by now, he has a unique playstyle that you would not get from any other Eradicator Vanguards, he is cheap and will be much cheaper after the release of Gauntlet Buster and Descendant. Sweep Command Dragon also is not a racist, he needs other Eradicator only to suck in for his second effect. Spark Horn Dragon is another viable Vanguard to use, but unfortunately his 10.000 Power stat makes his defense poor.

The cool thing about Sweep Command Dragon is he will put your opponent in a dilemma. Your opponent will have to choose between having both of his front-row shot down and let you draw a card; or decreasing his firepower by not calling the third attacker. Whichever option they choose, it is always beneficial for you. With this "invisible threat", as long as you have two Counterblasts open, you can guard less and attack more freely with your army. If they push you by having second front-row Rear Guard, make sure you have a Cho-Ou to clear your opponent attackers and draw one card.

Sweep Command Dragon Deck is simple. He does not need any Especial Counterblast. He only needs Eradicator card on the field to put into soul for his second effect. This makes the deckbuilding easier and more open.

At Grade 3, we have two choices. The first is using Vowing Sword Dragon as a breakride. Electric Shaper and Ignition Dragon are better for Sweep Command, but Vowing is the only breakride released in english for now. The second one is Spark Horn Dragon. He can be very cool if you use First Thunder Dracokid as the Starting Vanguard. When Spark Horn hit a Vanguard, use his effect and then Dracokid effect to restand as Sweep Command and afterwards attack once more with the Vanguard.

The Grade 2s' line up is limited, so we will just use what is available to us. We will use 4 Cho-Ous to trigger Sweep Command, 4 Spark Rains for the offensive, and 4 Thunder Boom Dragons because there is no other good Grade 2. Draconic Deathscythe will not be good to our strategy because after he used his effect, there would be no more open Counterblast to threaten your opponent. Unflipper is not needed too; Sweep Command Dragon is not using Counterblasts extensively.

Grade 1s are more diverse than Grade 2s, so we have a lot of option. I prefer to make strong, consistent rows, so I will include Grade 1s with high Power status. 4 Shukis (since he can easily gain +6000 Power with Sweep Command's effect), 4 Demolition Dragons, 3 Kohkaijis and 3 Wyvern Guard, Gulds.

For the triggers, the mainstream formula of 8 Criticals, 4 Draws and 4 Heals would be good. Since there are only 4 Eradicator Criticals, we would need to include 4 Malevolent Djinns as the fifth until eighth Criticals. The Starting Vanguard role can be filled by First Thunder Dracokid if you use Spark Horn Dragon, but if you use Vowing Sword, Spark Kid Dragoon is also usable.

So here is the deck.

Spark Command Build

4 Eradicator, Sweep Command Dragon
4 Eradicator, Spark Horn Dragon

4 Fiendish Sword Eradicator, Cho-Ou
4 Eradicator, Spark Rain Dragon
3 Eradicator, Thunder Boom Dragon

4 Red River Dragoon
4 Eradicator, Demolition Dragon
4 Wyvern Guard, Guld
2 Eradicator of Fire, Kohkaiji

4 Eradicator, Yellow Gem Carbuncle
4 Eradicator, Dragon Mage
4 Worm Toxin Eradicator, Seiobo
4 Malevolent Djinn
1 Eradicator, First Thunder Dracokid

Vowing Sweep Build

4 Eradicator, Sweep Command Dragon
3 Eradicator, Vowing Sword Dragon

4 Fiendish Sword Eradicator, Cho-Ou
4 Eradicator, Spark Rain Dragon
4 Eradicator, Thunder Boom Dragon

4 Steel-blooded Eradicator, Shuki
4 Eradicator, Demolition Dragon
3 Wyvern Guard, Guld
3 Eradicator of Fire, Kohkaiji

4 Eradicator, Yellow Gem Carbuncle
4 Eradicator, Dragon Mage
4 Worm Toxin Eradicator, Seiobo
4 Malevolent Djinn
1 Spark Kid Dragoon

Below are few tips on how to play the deck!

1. Keep at least one Cho-Ou in your hand.
When your opponent try to push you by adding front-row attacker, obliterate them in your turn! Do not call your only Cho-Ou unless you really need him because Sweep Command need a trigger to activate the Limit Break effect. This trigger can only be fulfilled by calling Cho-Ou or by re-riding Sweep Command, but the second option will cost you more.

2. Use Sweep Command's Limit Break effect whenever possible rather than his second effect.
If your opponent has two front-row Rear Guards when you breakride Vowing Sword into Sweep Command, use Vowing's retire effect and Sweep Command's Limit Break effect to gain advantage instead of losing one of your Rear Guard with Sweep Command's second effect.

3. You can activate Sweep Command's Limit Break effect even if there is nothing to retire.
As long as you can trigger the Limit Break, you can pay the cost to draw a card and get +5000 Power. No need to retire anything at the effect resolution. If the first Limit Break activation retires a unit, you can activate his effect again whether your opponent still have front-row unit or not.

Okay that's it for now,

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